Dragonic overlord trial deck


















Having its origins in the original Cardfight Vanguard manga, The Great was initially released as the final boss unit for the perdition deck back during the rather short Legion era.

This iteration of it tries to recapture the Legion mechanic, supporting itself and a partner. When ridden, it can call a Dragonic Neoflame, originally the partner of The Great. When a grade 3 is in the soul, it can re-stand itself and Dragonic Neoflame to create 4 attacks without needing to hit.

Also returning for V series, Dragonic Overlord The End now acts as the primary finisher for the Overlord deck with its ability to attack up to 3 times as long as you can meet its requirements. The first costs 1CB and 1SB and requires your hand to contain less than 4 cards at the end of a battle and the second requires an Overlord in the soul Which also grants it 10k power for the rest of the turn and a significant discard cost of 3 so you generally want to use this one first despite it being listed second.

From just a card design perspective it is easy to see the strengths and flaws of the cards. The End forces the player to bet it all during the turn you use its skill with its 4 or fewer cards in hand requirement as well as its hefty discard cost. In exchange Dragonic Overlord The End can attack 3 times with 3 drives checks across the first two attacks As it loses 1 drive per restand.

A truly do or die strategy. Still, as it requires a G3 in the soul to meet its full requirement it is normally a turn 4 card only and this unfortunately held it back somewhat at its time of release.

Dragonic Overlord the X is the main Vanguard for the current iteration of the Overlord deck for good reason and, once again, we have a previous Legion unit that has synergy with its past partner.

For a soul blast, it can search your deck for any Overlord other than itself and place it into the soul. Then The X will gain the names and all skills of the card you chose until the end of the turn. It is important to note that as the g3 enters the soul, this fulfils the conditions of the Overlord units you might copy. It also has 2 other skills — one that treats your hand as if it were at zero, regardless of how many cards might be in it Remember the requirement of The End that required less than 4 cards in hand…?

In Combination with The End, The X is easily one of the most explosive units to have ever appeared in the game as it requires very little to do a lot. In combination with a couple of support units, it has the potential to end games as early as your first G3 ride or even when your opponent is still on G2 so as long as you can meet its requirements. The newest Overlord to be released and the newest trump card used by Toshiki Kai in the manga series, Cardfight!!

Vanguard: Turnabout. At the end of the battle it attacked, it can re-stand all Overlord units in the front row for a single counterblast and discard 2, allowing for a potential 6 consecutive attacks. Unlike the End and The X, The Turnabout, while technically self-sufficient it does restand itself still works best when working with its rearguards, similarly to The Great but much easier due to the number of possible targets and not requiring a G3 in soul.

It provides Overlord decks an alternate build, the like of which has not been seen in V series Kagero before now. To compliment a Vanguard Centric strategy it is very common to see Overlord decks run units that can support the Vanguard by increasing its attack power for the rest of the turn, gaining additional value with each restand.

The most commonly seen are listed here. A Grade 1 unit released alongside The X and acts as a continuous booster for it as it restand for free alongside The X. Its main strength is that it has no cost attached to it, allowing you to focus your resources on Vanguard. On top of that, it has another skill when placed on V that allows it to cycle a card to get deeper into your deck if you happen to ride it, which is a nice bonus. History repeats itself for this unit. The original calamity tower wyvern was an essential staple for The X back in the G era — the current unit has that same fate for G era.

This puts The X at a base power of 28k during the turn before factoring in any other skill. This skill can single-handedly steal games as this effectively demands your opponent to have 3 more 15k shields in hand as the power will stay throughout the turn. Not as common as the initial two but is a card that you will see run, especially when Protect clans are doing well.

Dekat was initially released as a support unit for The End and makes your Vanguards attacks require at least 2 cards to guard provided it is named Dragonic Overlord The End. Against perfect guards, this means they will have to use a total of 3 cards to defend against an attack which can very quickly decimate their hand. It costs 1CB to use but it goes to the soul after which means you have more soul to spend on Calamity Tower Wyvern.

As the game moves more aggressively towards killing an opponent on your first G3 ride, this card is gaining popularity as resources and hand size are much less important in faster games. Igniroad Dragon can search for the top 7 cards of the deck for a Dragonic Overlord the X, adding a free search to the deck, while also becoming a powerful attacker by gaining 5k each time your Vanguard attacks, reaching a minimum of 25k over a turn where The X was able to copy The End.

This helps Overlord to hit high numbers on their rearguards, something they would have a weakness with otherwise. Extremely useful if you end up drawing The End or taking it as damage but perhaps has lower value in shorter games. Inspire yell is by far the most useful effect stand in Kagero, it returns to the deck, replaces itself, gives power and has an easy and incredibly useful timing.

From enabling blaze to powering up rears Yell not only offers utility but turns almost every card in your deck into a beater while even increasing your chance of hitting a stand. Yell is especially useful in the mirror where you may want to finish with an empty board on your Zieg turn.

You can even use him as an early beater and return it to deck on your stride turn. General Conroe is a card that is always relevant and having a consumable skill means that more copies never hurts. Lava flow is at 2 if you run 8 grade 3s or 1 if you run 9, no need for explanation here consistency is always a good thing. Highflame allows you to more freely use your Ovelords as fodder for skills or strides and is supplemented by G1 Conroe.

Using this card to get a draw is really important since it gives you effectively a free unit or even stride as Kagero lacks any real way to rejuvenate field outside of calling from hand. In the event you end up swimming in Deletors or Time leap makes a come back swap out the Highflames for Bellog but other than that I think Highflame is the go to. This is really simple 4 of each so that you can consistently beat on your opponent.

Evolute and Glow Heater make up the decks early game and later become dedicated beatsticks that synergise with purge. Evolute offers cheap and effective early game push back by retiring a unit for a single soul. While Glow gives you a defensive body to help you remain in charge of the games early pace. If your opponent commits a board early to try and get ahead of you Evolute and Glow should be able to put them right back in their place. Nehalem has reduced early utility but creates easy columns on your non Overlord turns and is incredibly potent with Ziegenburg.

We have our obvious main grade 3 being the Destiny, Destiny gives you 2 retires per turn with one offering a search and another the ability to hit resist or locked cards. Destiny is the decks main ride, offering increased consistency for both skills and striding via its search and more options for tearing cards from the opponents hand.

Overlord finally getting its strider is a long overdue boon and a welcome addition to the deck. While there is an argument to be made that the Legend is better in the situation you need to top deck a G3 but as you run G3s this is a fairly rare issue. As a result I believe you should opt for the utility offered by either End alone or the legion pair. This ratio gives you the highest chance to be able to punish with DOTE.

I personally found success here but found that it often put me in difficult situations if games went longer. As a result my next ratio was 4 Destiny 3 X and 2 End. That said 8 also works just fine but can lead to more of a squeeze if you want both of the legion pair in there. And finally we reach the G-zone and again its fairly straightforward.

Set in stone for strides we have 1 copy of Accend, 3 copies of Purge, 2 Ace and 3 Ziegenburg. Accend is here as striding Purge when the opponent is at less than 3 damage is usually pretty poor so getting the extra card is more important there. I think 3 copies is the perfect sweet spot for Purge as you will usually only need 1 or 2 but in the event that the opponent heals you can hit them right back into the red zone.

Burning Horn Dragon. This deck can often have low backrow presence which means that a lot of the time your 9k rearguards will be unable to hit.

Berserk Lord Dragon. Radiant Dragon. I did a larger analysis of this card so if you want you can read that but in short this card makes numbers and has a somewhat cost effective retire.

Only works on Taiten turns but they are fairly common anyway it also adds some extra power. This is a slot that has gone from not being open, 2 open slots and now only 1. Innitially I considered Mustafa as a tech and as a meta call he would certainly fit but I feel as though his uses are far too valueable to pass up. I also once considered 3 Griffins essential but less so now. So like I said go wild and find what works for you. Wow that went a lot longer than I expected.

I might revisit this fairly soon to cover some plays you can make with the deck but I think most people will either figure them out or already know them, but let me know if that would be an interesting article. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email.

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