Ratchet and clank tools of destruction cheats planet fastoon
This is a bit from my Guide. It was much longer than this, but I edited it so that it'd be more into context here. Have to do it in two parts still though. Shameless advertising FTW! Search the ruined city and find the necessary parts to repair the ship. Happy hunting! Start off by heading behind you and to the right to smash a large stack of crates over a small gap note that the lights around the ship you found are breakables.
Smash the crates to reveal a Raritanium Chest behind them. After collecting your booty, turn around and head up the cliff path to your right. A Lombax Flight Component can be found up this path. Before heading down the zipline, note that heading to this U-shaped area is the best way to safely get back to your ship, as opposed to the risky option of using the Swingshot target. Head down the big trench the ship made on 'landing' and kill the clubbers, bombers and the spawner.
Head up the gear statue to the left of the trench to find another Flight Component. Collect it first, then quickly smash the Jackpot Crate and then the Chest.
Head down the zipline to the large stash of crate. Smash them all before your Jackpot Bonus runs out. Use your Fusion Grenades to help smash the crates extra fast. Jump back down. Behind you is a small tunnel to a Raritanium Mine. We'll be heading in here later. For now, continue down the right edge of the large canyon and take out the two bombers, the spawner, and any spawned clubbers.
Turn around and to the same with the group ahead near the Gravity Ramp. Go up the Grav-Ramp. As you do, you'll get a message: [Congratulations! You've received an interstellar Holo-vite from Sadly or fortunately , you don't have the means to play the Holo-vite at the moment. Continue up the ramp to the top. Zorthan will try and follow, but will fall into the lava and you will win.
For the Hoard: Get Every Device. Planet Fastoon: Nowhere to Hide: Destroy every piece of breakable cover. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! Collectibles Guide Submitted by Chris Tyrrell. PS3 Submitted by ratchet Challenge Mode. PS3 Submitted by jdave Skill Points! PS3 Submitted by amcgro Health Replenisher. Gaming deals, prizes and latest news.
Contact me with news and offers from other Future brands. Receive email from us on behalf of our trusted partners or sponsors. You will receive a verification email shortly. When back as Ratchet, defeat the remaining ships, enter the black and grab some health. Circle around the edges to avoid his attacks which are: diagonal lasers, missiles, and a volley of bullets and keep using the L1 missiles as well as your normal R1 attack. No real strategy to this one, but after a while his diagonal lasers will speed up, so move quickly to get to a safe spot.
Soon enough, Greasepalms McGee will be no more, and the end of the final space combat level will arrive. Anyway, head down and use the Buzz Blades to eradicate the ankle biters. Proceed along the platforms and get rid of the ankle biters.
Get up to the higher path and then whip out the Alpha Disruptor or the Negotiator to take out the pirates and the Pyro Guard nearby. Continue down to arrive in a large area which acts as a mini-arena.
Prepare for an onslaught Wave after wave of a variety of pirates some shielded, some armed with pistols, some with axes, swords etc will emerge from the hill on the other side of the field. Once all of the enemies are dead, continue up the hill and defeat some more pirates as well as an electric one.
A small outpost will unlock and unleash even more pirates on you, so be ready. Remember to fill up on ammo whenever you have to, back at the last ammo vendor. Proceed along the path and arrive in another big area, this time with a turret pirate. Get him first, and then fend off the others. Get on the barge when the coast is clear, and wait until you arrive at entrance to the factory.
Remember that when you hit one, they will exit out of ball mode, thereby exposing them to your weapons. You should have your most powerful weapons ready for duty, so you can make short work of these Rollers.
Some Kerchu Rollers will also come from the door on your right. When the dust settles and you are the victor, the objective is completed. Get Past the Kerchu Defences - Just when you thought it was safe to go in the city! Head forward through the corridors defeating Pyro Guards and Pirates as you go. The elevator will take you down to some Swingshot targets, so use them to get across to the other platform. Fill up on devices, health and ammo here, then continue to enter a cutscene.
Do it again when necessary. Here, the Guardian will shoot rockets on each of the three rails. Whenever you see a rocket approaching on your rail, jump off it. You can easily be killed if you take your eyes off Ratchet.
Be careful, the rockets which he is shooting can become glitchy and may actually hit you. Hopefully this will only happen once or twice, so your life is spared. The rail will then twist upside down, and the actual killing part of the whole boss battle will begin.
You have two options here: to stay upside down or to jump down to solid ground. On the gravity ramp, you have limited space to move around in, and his attacks really pack a punch.
When the Disruptor runs out of ammo, Nano Swarmers and the Negotiator work best. The Guardian will go down, and Ratchet and Clank will finally see the Dimensionator.
You have to track him down and get it back! Teleport it back to your ship immediately! Search the Gel Factory - When you have some spare time or wish to do it now you can explore the Gel Factory underneath your ship for some extra rewards! Use the elevator near your ship to arrive in the Gel Factory, and then continue forwards. Fill up on your gel, and then kill the enemies in the next room. On the wall to the right, you can gel upwards to find some raritanium and bolts.
Glide down to the island in the middle of the Gel Lake, and use gel cubes to reach the upper cave. Put a gel cube on the pressure pad to walk safely through the door. Use the Bolt Crank to open the door and then bounce up to the opened door. Use gel cubes to explore both sides of the cave. On the left are bolts and other goodies Use it, and then bounce your way over. Enter the door which you open, and then wall jump up to another room. Here, place gel on the pressure pad and quickly make your way past the door or else the Tumfoids gel-eaters will close the door again.
You will now arrive on a narrow path with a peculiar item on it The Box Basher ! When you Hyper Strike, nearby crates will be smashed! Handy, huh! Continue forwards and empty your gel. This planet is a tough one, but not impossible. Grab your ammo and kill the enemies nearby. Hop on the barge and attack the pirates which emerge from the door. Continue using heavy weapons against large groups of these guys.
The quicker this battle is over, the better. Use the Pirate Disguise to bypass the Skull Security Door nearby, and stay in this form until you walk past the guy behind the turret.
Quickly transform, destroy him and then unload a can of whoopass on those poor sucker pirates. Fill up at the ammo vendor on the bridge, and then walk across. The Pirate Guard will unfortunately be here ggrrrrrggghh! Get him with a couple of blasts from the Alpha, and then focus attention on the other enemies which ambush you. Repeat this process with other heavy weapons and his health will soon reach zero. Another bridge will unfold, this time bringing a ton of pirates with it.
Use Bombs to quickly dispose of the crowd. Head across this new bridge. Head right and mow down those who stand in your way. Turn left and really quickly take out the turret pirate way down the path. Continue and defeat the shielded pirates which are dropped off by the barge. Jump to a little platform at the end of the path and use the Heli-Pods on the target. Jump onto the large ship and get ready for the toughest part of the game so far. Your ship will start to move and a cool music track will begin to play.
A pirate ship just like your own will fly next to you. When the ships align, three massive cannons will reveal themselves on the side of the ship, as well as dozens of pirates on the deck.
Immediately launch a Mr. Zurkon and a Groovitron. While the pirates who board your ship are dancing, use your Alpha to destroy the three turrets. After the three turrets on the first ship are disposed of, kill the pirates on your barge. Another two attacking barges will arrive, so repeat the process. Continue forwards and defeat the two electric pirates.
Dance the jig to prove your worth, and then enter the large room. First off, get the turret pirate right in front of you. Quickly move up the ramps, collecting bolts as you go and then defeat the row of pirates on the second level.
Then destroy the two turret pirates and group of other enemies on the upper floor. When the room is clear, go back and grab any raritanium or bolts you may have missed.
Dance again at the top of the room and walk out onto the plank. I feel a boss battle coming on Here are his attacks: His most common attack his probably the hammer.
Another attack is his flamethrower, or rather his flame-mouth. He then burps, which unloads three consecutive narrow but lightning-fast rows of flames. Get out of the way when this happens. Also, the flames will stay on the ground for quite some time, so watch your step. Just back away when he does this.
The final attack is also the most interesting. Just change back to a pistol-like weapon and shoot the disc sometimes discs which comes at you at a gradual pace. When Slag jumps back down to your level, give him hell. With patience, persistence, and a little heavy firepower, Slag will be no more. It seems as though the exceedingly oafish Captain Qwark nabs the wormhole device for supposed good intentions, however Qwark has involuntarily taken the Dimensionator to the Cragmite homeworld!
Make sure you never stop moving, and that you always look out for incoming rockets. Up on the far off podium, a Drophyd Walker will emerge from the forcefield, so concentrate your fire on that. If you EVER need ammo or health, immediately fill up at the vendor. Oh, and you have to start the battle over again :.
Sometimes, two walkers will be unleashed, so make sure you clear both of them out quickly. Sooner or later, an army of Airships will arrive from the south, so turn around and begin pummelling them with your superior fighting skills and weapons. Remember; use Mr. Zurkon and the Groovitron wisely and as well as you can.
You must defeat everyone here to advance to the next objective. A Cyclo- Cannon will arrive from the west mortar room, so dispose of it quickly as well as any Drophyds which may come. Defeat the Drophyds inside and then activate the tri-pad so Zephyr can control the mortar launchers. Hear the banter between Cronk and Zephyr as they mock both the PS3 and Xbox in subliminal messages! Back outside, a massive army of Drophyds will await, so use the mortar room as cover and shoot away at the baddies.
A Cyclo-Cannon will also be present. This way you can conserve your most powerful weapons for the more deadly foes. Once again, wait for the field to go down to enter safely. Breach the Cragmite Stronghold - Defeat the next wave of Drophyds. Use the aforementioned tactics to get past them without too much of a hassle. It will take most, if not all, of your Alpha Disruptor ammo to take him down, and the Negotiator also works well on him. When he goes down, the massive forcefield will be destroyed, allowing you and Talwyn to proceed.
Collect the bolts around you on the large platform, and then head up the elevator. Defeat the next Strong Walker and then a cutscene will start showing you and Talwyn splitting up not in their relationship you idiot! To the right of the forcefield is a Geo-Laser position. Destroy the wall and continue through. Nab the bolts around you and proceed down the hallway and onto the elevator.
Walk forwards and begin the cutscene Search for Ratchet - Emperor Tachyon has unleashed the Dimensionator, and has summoned the Cragmites back from the unknown dimension and into the Polaris Galaxy!
Furthermore, Ratchet and Clank have now been split up not in their relationship you idiot! This is the final Clank level, so enjoy it while it lasts! Walk forwards and defeat the all new Cragmite enemies, and then collect the Zoni in the small alcove to the side of the path.
Slow down time to get past the geysers with ease. Use the Manipulate option to remove the rocks so you can continue. To get past the bridge, you must use a combination of Charge Ups and Manipulates.
The final Charge Up requires more Zoni, so levitate yourself over to the path on the right, defeat the Cragmites, survive the geysers and then collect the Zoni needed. Glide down and then Charge Up the final part of the bridge.
Get pas the final Cragmites and geysers on land and then continue forwards to see another Zoni vision. Continue over the platforms and then arrive in a large area. As a side note, when these Cragmites die, they sometimes leave behind the smaller, weaker Cragmites which you battled as Clank. Once the area is clear, continue through the doorway. Destroy the Cragmite Spawner similar to those way back on Fastoon and then the Crawlers which the throw out.
Proceed forward and Swingshot over the large gap to arrive in a bit of a battle zone. Stand as far away from them as you can so you can keep track of where they teleport to. When one exits the teleportation phase, destroy it with the Disruptor or Negotiator.
Fend off the Crawlers which emerge from the Cragmite corpses with the Omniwrench or similar close range weapon Shard Reaper. When all is quiet, the battle is over.
Get over to the ammo vendor and fill up for the last leg of the level. This is an affective way to clear out everybody. Here, the final battle of Reepor will take place. As well as the normal Cragmite Soldiers and their weaker minions, a new enemy will arise; more powerful than the two combined.
His attack, though simplistic, are massively powerful. He shoots out three green balls of energy which deal huge damage to you. To avoid them, go in between the shots or jump over them.
The strategy here is to keep jumping and moving, and to look out for their green tri-shot. Use combinations of your best weapons to take them out. A Groovitron will serve well here, as well as some Nano-Swarmers and a little help from Mr. Continue forwards when the dust settles, and then ride the elevator down to the ship. Rhyming is fun! But, onto more important issues! Continue forwards and destroy the Crawlers on the bridge.
Remember to get your ammo as well. A lot of Crawlers will be waiting for you, so lob a Bomb over to them. Once the lower level is clear, jump up to the upper level where the Spawner was. Cragmite Soldiers will teleport near your position, so use the normal tactics to defeat them.
Crawlers will erupt from their corpses like on Reepor, so always be on the lookout for stray enemies. When all has been vanquished, head up the gravity ramp on the tower. Qwark is in deep dough at the moment.
Grab the ammo and jump over to the next tower on the right. Inside, a Strong Walker and a few Cragmite warriors will barge in on you.
Get out the Alpha Disruptor and destroy the Walker, and then use an explosive weapon to eliminate the other baddies. Smash the boxes around you and then jump over the chasm in the room, step on the pressure pad and walk down the gravity ramp. Here, pick up your ammo and such, and then continue up the street. Keep on strafing and jumping to avoid enemy fire. Use the cover which is provided to further your advantage. Again, Alpha Disruptor and Judicator work best. Next, ride the elevator up and activate the Decryptor and complete the mini-game to enter the spaceport.
These guys will always be pummelling you, so unleash a Mr. Zurkon and a Groovitron on them to make your task much easier. Once the spaceport is clear of Cragmite presence, head outside to the balcony and fill up on everything.
Activate the Gyro-Cycle and away we go: Basically, head right along the construction site and roll over any tri-pod areas required. However, this section of the level is very exciting, and can provide numerous memorable moments.
Read on Launch from the Robo-Pad in the next room and then avoid the electrical barrier ahead. Watch out for falling traffic lights and signs, as they will mean immediate death. When going around corners, try to stick to the middle of the tunnel, because there will always be a hazard to the sides. Fly over or under these cars to proceed. Fight the soldiers in here and a cutscene will show you rescuing Captain Qwark! Return to the Aphelion - Teleport back to the ship and set course for the final showdown between you and Emperor Tachyon: Planet Fastoon!
Launch from your ship and put your skydiving practise into action! Sixaxis-ers will find this difficult, whereas Left Analog Stick-ers will find it much less of a trouble. Choose your option and evade the upcoming missiles. When you land you will immediately be required to take cover and let loose.
Essentially, follow Cronk and Zephyr around and once all enemies have been eliminated, you can go search for the Magma-Cannons. Basically, these cannons are in the same spots as the Lombax Flight Components from the first visit, except for the Clank and swimming area: 1 Use the gravity-ramp and continue around the corner.
Kill the Cragmites and blow up the Cannon. To really try and conserve ammo, just repeatedly smash the cannon with the wrench. Defeat the Commander here and then dispose of the cannon. Zurkon onto the massive horde of Cragmites. Fight back the waves and then destroy the Cannon here. Cover Talwyn - Now that the AA cannons are out, Talwyn can safely land her ship and assist the trio already on the ground.
Another war will ensue here, so make sure you keep moving, keep shooting and keep alive! Only use the heavy weapons for commanders and airships, as well as the dropships which now attack you with a barrage of lasers! Move around the main island, blasting baddies as you go. When the battle is won, Talwyn will move to the as-of-yet unusable bridge and she will attempt to hack it.
While this is going on, another few legions of Drophyds will arrive and try to trounce you, but you have the upper hand with your awesome firepower. Cross the bridge when resistance has been extinguished. Enter the Court of Azimuth - Here comes the pain!!! On your marks, get set This time you can cause absolute chaos, because a vendor is very close to you and you can repeatedly fill up on ammo and health endlessly.
But, if you want to do this the hard way groan Better do what he says. The gang go through a nearby door while you have to traverse the grav-ramp. Better do what the game says. Better do what your weapon says Proceed along the ramp and then unlock the door with the help of Cronk. Head out into the fresh air and into the next battle. Just strafe-flip around the bullets and retaliate violently. This is one of the last sections in the game, so feel free to now go nuts with your weapons.
Find Tachyon - This is it. The final confrontation. The last battle. The ultimate war. Here you will be shrouded in waves upon waves of Cragmites, endlessly attempting to quell the almost unstoppable storm.
Anyway, just kill everything. Whip out the Judicator and explode the first few soldiers. Next, throw out a combination of your favourite Devices and then try and use some weaker guns to defeat these now feeble foes. Utilise the abilities of some of your best weapons to your advantage, seeing as though this section is very cramped and many raritanium upgrades can be used to decimate the opposition.
Activate the tripod and then turn the bolt crank to help Talwyn cross the area. This bit is easily the hardest in the game. A mass of Cragmites will materialise and reign death and terror upon you, and the only thing to do is fight back and reign terror on them. For the love of god, continue to strafe and shoot until ammo is scarce and then search round for boxes and vendors to aid you.
Okay, maybe Cloud vs. Sephiroth was a tad more epic, but this comes close! Tachyon will give you a lecture about the back-story to his actions and other plot elements get resolved. Then, Tachyon gives Ratchet a choice: either to be with his race forever in another dimension; or suffer in this one. Start this rather epic boss battle by circling Tachyon and trying to get away from his spider robots. Shoot as little devices as possible and just concentrate on Tachyon himself.
A good trick is to throw out a Nano Swarmers and then focus on escaping the spiders. When Tachyon loses around a quarter of his health, a cutscene will start up Now, the bets are off and some serious s[stuff]t is about to hit the fan! First up, move away from Tachyon as he slams himself onto the ground and creates an enormous shockwave. Jump over it and immediately start firing upon the Cragmite leader. When he summons asteroids to bombard you, back away; standing too close is almost a certain hit.
Finally, his best attack is an absolute nightmare for you. He will spray out hundreds of tiny missiles while also tracking you with a giant laser. The tricky part is that the missiles will constantly explode around you, giving you limited space to move and making it easier for Tachyon to zap you with the laser.
This is definitely the hardest attack to avoid, but hopefully you have enough health to be spared. Throughout his attacks, you sooner or later have to fight him. Toss out a Groovitron and a Mr. Zurkon and then shoot him with the Alpha, Judicator, Swarmers and Bombs. This lethal combination should be enough to drastically reduce his health. The Lombax ruins on Fastoon. Fastoon was once the home world of the Lombax race and was, ironically, a desert planet like Veldin. The planet was ravaged by Tachyon's Drophyd troopers and his Enforcers whom mercilessly decimated the city which held the Court of Azimuth years ago when Ratchet was just a baby.
The planet was now solely occupied by Nanophyte scavengers who combed the planet for scraps of the elusive Lombax technology. It was where Ratchet and Clank found and restored Aphelion , and was also the final level in Tools of Destruction , in which the two heroes and their allies Talwyn , Cronk , and Zephyr , began their final battle against the Cragmites and defeated Emperor Percival Tachyon himself to retrieve the Dimensionator.
Fastoon also held the first level playing as Clank in Tools of Destruction.
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