Progressive rummy card game


















The player who wins the contract accumulates zero points for the round. A joker is used as a wild card in both contract rummy and progressive rummy. Livestrong Bay. Share to Twitter Share to Facebook. Posted in: board games. Newer Post Older Post Home.

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Aces are worth 15 and jokers are worth The player with the lowest cumulative score at the end of all seven rounds wins the game. The player who wins the contract accumulates zero points for the round. A joker is used as a wild card in both contract rummy and progressive rummy. Jennifer VanBaren started her professional online writing career in She taught college-level accounting, math and business classes for five years.

Her writing highlights include publishing articles about music, business, gardening and home organization. She holds a Bachelor of Science in accounting and finance from St. The difference that progressive rummy has with contract rummy is that each player is dealt with one more card per hand in each deal. As an example, in deal 1 a player is dealt 6 cards, deal 2 with 7 cards and so on.

Also, progressive rummy requires players to specifically meet the contract for each meld which is 3 cards for a set and 4 cards for a sequence with no extra cards. So for the 6 cards dealt in deal 1, a player must have 2 sets 6 cards , in deal 2 1 set and 1 sequence 7 cards , deal 3 must be 2 sequences 8 cards , deal 4 is 3 sets 9 cards until deal 7 with 12 cards for 3 sets. As you can see, the numbers of cards laid represent the number of combinations that are needed by each player to win.

There is also another type of progressive rummy which runs up to 15 deals and a choice to buy cards from the discard file. Arrange the cards in your hand. For the game of Progressive Rummy, you are looking to create certain sequential runs and ranked sets that will change from round to round.

For the first round, you need to make 2 ranked sets of at least 3 cards—3 or more aces, 3 or more kings, 3 or more queens and so on. Learn the objectives of subsequent rounds: First round objective—2 ranked sets of 3 cards Second round objective—1 ranked set of 3 cards and 1 sequential run of 4 cards Third round objective—2 ranked sets of 4 cards Fourth round objective—2 ranked sets of 3 cards and 1 sequential run of 4 cards Fifth round objective—2 ranked sets of 3 cards and 1 sequential run of 5 cards Sixth round objective—1 ranked set of 4 cards and 1 sequential run of 5 cards Seventh round objective—2 ranked sets of 5 cards Eighth round objective—2 sequential runs of 5 cards Ninth round objective—4 ranked sets of 3 cards Tenth round objective—3 sequential runs of 4 cards Eleventh round objective—3 ranked sets of 4 cards Twelfth round objective—5 sequential runs of 3 cards Thirteenth round objective—5 ranked sets of 3 cards Fourteenth round objective—1 ranked set of 5 cards, 1 sequential run of 5 cards and 1 pair Fifteenth round objective—2 ranked sets of 3 cards and 1 sequential run of 5 cards.

Draw the top card from either the draw or discard pile. You may choose to take only 1 card on your turn.

Lay down any sequential runs or ranked sets in front of you.



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